The Innovator's Hypothesis
Subject
: Hypothesis,
Innovator's Hypothesis
Publisher
: The MIT Press
Summary :This is a modest book with an immodest argument: creative experimentation,
with and within constraints, makes high-impact innovation
a safer, smarter, simpler and more successful investment.
It didn’t start out that way; I had to experiment.
Back in 1999, the Harvard Business School Press published
Serious Play: How the World’s Best Companies Simulate to Innovate,
my book exploring how models, prototypes, and simulations
shape innovation culture. The book proved unexpectedly influential.
Companies all over the world invited me to work with them.
I got unusually serious follow-ups from executive education classes
and workshops at MIT. The opportunities were remarkable, the
impact terrific.
But I soon discovered something weird. Although they loved
using models, prototypes, and simulations to “innovate out
loud,” most organizations seemed less interested in detailed “deep
dives.” Yes, technology companies wanted more collaborative
prototyping, and professional service firms sought more dynamic visual simulations. But the majority wanted something different.
They wanted their people innovating much faster, much better,
and much cheaper. They wanted the organization’s best minds
and brightest talents engaged in new ways. Enhancing human
capital mattered as much as creating new products, services, or
both. They desired effective change, not disruptive revolution.
These companies craved a simple, fast, and frugal innovation
capability.
I confess: my immediate reaction was to repurpose my material
and expertise. I’d better tailor and customize “rapid prototyping”
and “rapid simulation” workshops to their briefs. But that frankly
wasn’t good enough. While modeling and prototyping were great
for engineers, developers, and more technical folk, they lacked
broader enterprise appeal. I listened more carefully to people’s
innovation ambitions, fears, and constraints. I realized I had to
reinvent, not just repurpose.
What could businesspeople collaboratively design to create or
discover new innovation insights? Experiments. Business experiments.
Get small teams from across the enterprise crafting business
experiments that make their top managements sit up and lean
forward. Push small teams to work collectively to come up with
business hypotheses inspiring urgency and curiosity.
But this wouldn’t be “blue sky/anything goes” experimentation.
This would be experimentation within constraints: No blank
checks, no unlimited budgets. No “innovation vacations” for meditation
and contemplation. Friendly rivalry between small teams.
Clear deadlines. Explicit deliverables to top management. Opportunities
to “experiment out loud” in ways commanding strategic
attention and respect. These were fresh ingredients for cultural
change and market impact. These improvised constraints evolved
into the 5×5 framework presented in this book.
My initial clients and classes couldn’t have been more open or
receptive.
Copies :
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00131416 |
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TIDAK DIPINJAMKAN |